Wednesday, December 17, 2008



Inspired by Gnomon. I painted some concepts to decide the mood and lighting for my project darkScreen. The floor and walls are taken straight out of a UE3 screenshot, so now I'm concentrating on the ceiling.

The ceiling in the concepts were sketched quickly to have it reflect light and to receive shadows. Remember this sketch was done to experiment with colors and contrast and not the elements of the scene itself, so the roof detail was not important to me, as long as it looked detailed enough. Some of them were done for fun and I spent more time on others.

Tuesday, December 16, 2008

Visit my new website!!

Thanks!

Saturday, October 25, 2008

First Render Iteration with Vray


link seems to be broken, will fix it soon

to download a high resolution version of this video (1280x720)

SphereS Render

-SphereS 3D model rendered using V-ray
-standard material and customized Glass material

Friday, October 17, 2008

Anatomy Studies Using Mudbox 2009

Head and partial body anatomy studies using Mudbox 2009


Used Clay material for this sculpture.

AO, DOF and HDRI (or tonemapper in mudbox) to add realism.


the sculpture without effects.

Wednesday, October 15, 2008

SphereS

Finally some decent work to show. I will update my blog as soon as work is done.

For now. some concept Sketches i did a before starting this project.


Pencil Sketches





Quick Photoshop rendering.

Wednesday, February 20, 2008

3D Environment Class.

2 week deadline. based on a single concept picture.

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TurboSquid Product.

a two year old model published in turbosquid.

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Render Tests

Global Illumination, HDRI map. Dof Renders.

Rendered Using 3DsMax plugin stage-1.

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